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Campus Navigation Game preview
Dissertation
2025

Campus Navigation Game

My dissertation project as part of my BSc (Hons) Computer Science degree from Lancaster University.

Grade: A

An open-world videogame set on the Lancaster University campus, designed to help incoming students learn the campus layout before arrival.

Read my Dissertation!

Aims

  • Create a videogame modelled on the Lancaster University campus
  • Videogame should encourage repeated exploration of the virtual campus
  • Leading to repeated exposure to campus landmarks
  • Conduct a user study on the impact of the videogame on navigational ability

Introduction

  • Existing campus orientation techniques are flawed
  • In person orientations in Welcome Week lead to information overload

info-overload

  • Students often rely on GPS systems to navigate

gps

  • Explored virtual campus tours as an alternative

vr

  • These do not have any replay incentive

  • Videogames were the solution

  • Use implicit learning

    (knowledge) acquired largely independently of the subject’s awareness of either the process of acquisition or knowledge base ultimately acquired

Problem Statement

  • The campus navigation game shall contain a 3D map modelled on Lancaster University campus.
  • The map shall contain recognisable landmarks from the Lancaster University campus.
  • The campus navigation game shall allow the player to control a character that can walk around the map.
  • The campus navigation game shall include mechanisms that encourage the player to explore as much of the map as possible.
  • The campus navigation game shall not focus on the map being a campus.

Game Design

Much research and consideration went into each game design choice. A brief overview of some of these choices are in the following section

Game Genre

  • Open world vs Linear
  • Chose open world, as this supports spatial memory of map
  • BoTW and Stardew Valley researched as inspirations
  • Farm life simulation loop of Stardew Valley provides structured exploration of the map
  • Quests can also do this

Perspective

  • 2D/HD2D does not match real perspective of student on campus
  • 3D best option

Art Style

  • Pixel art not suited to 3D
  • Low poly style chosen for:
    • Strong performance
    • Abundance of free models
    • Semi realistic, meaning game will reflect reality of campus

Game Loop

  • Aim to make game replayable, to ensure repeated exploration of campus

  • Initial ideas of a student game loop, with dorm customisation

    • But I wanted the campus not to be the focus - learning should be implicit
  • Cooking game with delivery service

Landmarks

  • Due to time constraints, the campus could not be modelled to perfection
  • Subset of key landmarks should be modelled in more detail
  • These were chosen on relevance and recognisability
  • Used Blender

Game Engine

  • Choice between dedicated game engine vs a web framework
  • Game engine provides ease of development and more complexity, compared to the performance of a web framework
  • Initial testing done in Unity, but had to move to Godot due to licensing issues

Cooking Minigame

  • Need for replayability

  • Customisation of restaurant came up as a possible idea

    • This takes too much time away from exploration
  • Delivery system + short minigame settled on as best option

  • Explored existing cooking games such as Overcooked and Papa's Pizzeria

  • Simple but addictive

papas

  • Fruit Ninja another inspiration
    • Fast paced, leaving more time for exploration
    • Clear visual feedback
    • Combos

fruit ninja

Delivery Quest

  • Inspiration from Wii Party
    • There is no direct use of GPS, forcing player to learn layout

wii

  • Provides structured navigation

Replay Incentives

  • Tools
  • Recipes
  • Vehicles

Quests

  • NPCs make game feel full, like the real campus
  • Quests from NPCs to unlock tools, recipes, vehicles
  • Provide semi-structured exploration of the campus

Inventory and Crafting

  • Inspiration from Stardew Valley and Minecraft
  • Provides more encouragement to explore map, as they have to find items to craft with

Testing

Testing showed satisfactory performance with some stutter

testing

Evaluation

Evaluation Requirements

  • Evaluate landmark recognition
  • Evaluate navigational ability

Evaluation Plan

  • Users had to identify landmarks along a route, like in this picture

route

  • They did multiple of these tasks before and after playing videogame
  • See if videogame improves navigation

Evaluation Metrics

  • Measure precision, recall, F1
  • Measure time taken
  • Measure user experience
  • Narration to see how navigation changed

Results

f1-precision-recall

task-completion

  • There was a slight increase in the metrics, suggesting landmark recognition and navigational ability improved
  • However this could be the learning effect
  • There was also a very small sample size of 2.

Improvements

  • System Usability Score (SUS) was only 50

  • Most complaints were about the tutorial lacking

  • More focus should have been on realistic campus modelling, rather than game features

    • My lack of Blender experience was a detracting factor
  • Cooking minigame distracted from navigational tasks

    • Should have focused solely on parts of the game that force users to explore map

Overall Takeaways

  • Game partially met objectives
  • Showed that the concept of a videogame for campus orientation is possible
  • Could be developed further, with a more realistic map and polished mechanics
  • Larger scale study needed to provide concrete results
  • Game should be simplified and focused on navigation aspects
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