
Campus Navigation Game
My dissertation project as part of my BSc (Hons) Computer Science degree from Lancaster University.
Grade: A
An open-world videogame set on the Lancaster University campus, designed to help incoming students learn the campus layout before arrival.
Read my Dissertation!
Aims
- Create a videogame modelled on the Lancaster University campus
- Videogame should encourage repeated exploration of the virtual campus
- Leading to repeated exposure to campus landmarks
- Conduct a user study on the impact of the videogame on navigational ability
Introduction
- Existing campus orientation techniques are flawed
- In person orientations in Welcome Week lead to information overload

- Students often rely on GPS systems to navigate

- Explored virtual campus tours as an alternative

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These do not have any replay incentive
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Videogames were the solution
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Use implicit learning
(knowledge) acquired largely independently of the subject’s awareness of either the process of acquisition or knowledge base ultimately acquired
Problem Statement
- The campus navigation game shall contain a 3D map modelled on Lancaster University campus.
- The map shall contain recognisable landmarks from the Lancaster University campus.
- The campus navigation game shall allow the player to control a character that can walk around the map.
- The campus navigation game shall include mechanisms that encourage the player to explore as much of the map as possible.
- The campus navigation game shall not focus on the map being a campus.
Game Design
Much research and consideration went into each game design choice. A brief overview of some of these choices are in the following section
Game Genre
- Open world vs Linear
- Chose open world, as this supports spatial memory of map
- BoTW and Stardew Valley researched as inspirations
- Farm life simulation loop of Stardew Valley provides structured exploration of the map
- Quests can also do this
Perspective
- 2D/HD2D does not match real perspective of student on campus
- 3D best option
Art Style
- Pixel art not suited to 3D
- Low poly style chosen for:
- Strong performance
- Abundance of free models
- Semi realistic, meaning game will reflect reality of campus
Game Loop
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Aim to make game replayable, to ensure repeated exploration of campus
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Initial ideas of a student game loop, with dorm customisation
- But I wanted the campus not to be the focus - learning should be implicit
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Cooking game with delivery service
Landmarks
- Due to time constraints, the campus could not be modelled to perfection
- Subset of key landmarks should be modelled in more detail
- These were chosen on relevance and recognisability
- Used Blender
Game Engine
- Choice between dedicated game engine vs a web framework
- Game engine provides ease of development and more complexity, compared to the performance of a web framework
- Initial testing done in Unity, but had to move to Godot due to licensing issues
Cooking Minigame
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Need for replayability
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Customisation of restaurant came up as a possible idea
- This takes too much time away from exploration
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Delivery system + short minigame settled on as best option
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Explored existing cooking games such as Overcooked and Papa's Pizzeria
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Simple but addictive

- Fruit Ninja another inspiration
- Fast paced, leaving more time for exploration
- Clear visual feedback
- Combos

Delivery Quest
- Inspiration from Wii Party
- There is no direct use of GPS, forcing player to learn layout

- Provides structured navigation
Replay Incentives
- Tools
- Recipes
- Vehicles
Quests
- NPCs make game feel full, like the real campus
- Quests from NPCs to unlock tools, recipes, vehicles
- Provide semi-structured exploration of the campus
Inventory and Crafting
- Inspiration from Stardew Valley and Minecraft
- Provides more encouragement to explore map, as they have to find items to craft with
Testing
Testing showed satisfactory performance with some stutter

Evaluation
Evaluation Requirements
- Evaluate landmark recognition
- Evaluate navigational ability
Evaluation Plan
- Users had to identify landmarks along a route, like in this picture

- They did multiple of these tasks before and after playing videogame
- See if videogame improves navigation
Evaluation Metrics
- Measure precision, recall, F1
- Measure time taken
- Measure user experience
- Narration to see how navigation changed
Results


- There was a slight increase in the metrics, suggesting landmark recognition and navigational ability improved
- However this could be the learning effect
- There was also a very small sample size of 2.
Improvements
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System Usability Score (SUS) was only 50
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Most complaints were about the tutorial lacking
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More focus should have been on realistic campus modelling, rather than game features
- My lack of Blender experience was a detracting factor
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Cooking minigame distracted from navigational tasks
- Should have focused solely on parts of the game that force users to explore map
Overall Takeaways
- Game partially met objectives
- Showed that the concept of a videogame for campus orientation is possible
- Could be developed further, with a more realistic map and polished mechanics
- Larger scale study needed to provide concrete results
- Game should be simplified and focused on navigation aspects